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Fun With The Kinect

NOTE: This article is OLD! (From 2013!). Information in it may be out of date or outright useless, and I have no plans to update it. Beware!


I’ve been playing around with the Kinect this month (I love that thing). I’ve used it in the past with some gesture control and image processing at work, but I hadn’t really considered it as an option for gamedev, mostly because I don’t have an xbox sdk. I’ve been trying to think of cool ways to use it though, lest it become the coolest dust collector I have in my apartment, and I think I’m on to something this month

As you’ve probably gathered from my other work, I suck at visual art, and it’s probably my least favourite thing to work on when making a game, so any time I can find a cool way to simplify that process I jump on it (why do you think I got into augmented reality?). This month I’ve been experimenting with capturing the output from a kinect and using that in place of 3D models. It may not be useful for all situations, but the results are pretty cool, don’t you think?

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